Labs
Games + VR experiments — built in public.
Small projects that test ideas around game systems, VR interaction, and AI-assisted development. Some become products. Some are just proof the pipeline works.
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What “Labs” means

Games/VR are a forcing function: performance constraints, UX clarity, content pipelines, and shipping discipline. The same patterns that fix enterprise tech debt show up here — just faster.

AI as peer programmer

Practical use cases that actually help:

  • Debugging engine edge-cases
  • Refactoring without breaking builds
  • Generating tools and test harnesses
  • Turning notes into plans + checklists

Experimental threads

  • Idle systems + balance tooling
  • Networked simulation + replay
  • VR UI legibility + interaction design
  • Content pipelines + automation

Projects (placeholders)

Replace these with your real links as you’re ready.

  • BlacksiteIdle — idle/incremental prototype (Godot) — coming soon
  • EntityWars — simulation + client/server experiment — coming soon